Posts Tagged ‘radial’
Every Monday, Wednesday and Friday I will put my thoughts on game design concepts and ideas into words so for today let’s focus on a topic that I hope many games will use. A Loading indicator!
The problem at hand
Sometimes we will need to process data or have an in-game wait or delay. We can’t let users wait without any visual indication so generally we’ll implement a loading progress image. This simple concept is shown below.

If that’s what you are also aiming to do then read ahead!
Read the rest of this entry »
Tags: bar, cocos2d, indicator, loading, OpenGL, progress, radial, timer
Posted in cocos2d, OpenGL, Programming • 20 Comments »
The Website
Blog Categories
Blog Archives
terrancem
- App Store Update IGN, nice listing for Legendary Wars http://t.co/vHK9d3S5 via @IGN about 1 month ago from Tweet Button
lampham
- #CCHandshake I'm Lam and I'm from Alberta, Canada. And #cocos2d helps me wrangle cattle. about 1 year ago from web