Posts Tagged ‘indicator’
Every Monday, Wednesday and Friday I will put my thoughts on game design concepts and ideas into words so for today let’s focus on a topic that I hope many games will use. A Loading indicator!
The problem at hand
Sometimes we will need to process data or have an in-game wait or delay. We can’t let users wait without any visual indication so generally we’ll implement a loading progress image. This simple concept is shown below.

If that’s what you are also aiming to do then read ahead!
Read the rest of this entry »
Tags: bar, cocos2d, indicator, loading, OpenGL, progress, radial, timer
Posted in OpenGL, Programming, cocos2d • 8 Comments »
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