<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Fancy Rat Studios</title>
	<atom:link href="http://fancyratstudios.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://fancyratstudios.com</link>
	<description>A Fancy Rat Blog</description>
	<lastBuildDate>Mon, 10 Oct 2011 02:26:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
	<item>
		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by German</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-51</link>
		<dc:creator>German</dc:creator>
		<pubDate>Mon, 10 Oct 2011 02:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-51</guid>
		<description>Thank you Lam,I&#039;ll see it...if you find anything else please let me know...thank you again.</description>
		<content:encoded><![CDATA[<p>Thank you Lam,I&#8217;ll see it&#8230;if you find anything else please let me know&#8230;thank you again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Lam</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-50</link>
		<dc:creator>Lam</dc:creator>
		<pubDate>Sat, 08 Oct 2011 18:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-50</guid>
		<description>I haven&#039;t looked into it much but I did recall that someone was able to use their ipod library music to create a rhythm game using AVAsset.
Take a look into into that to see if it helps you.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t looked into it much but I did recall that someone was able to use their ipod library music to create a rhythm game using AVAsset.<br />
Take a look into into that to see if it helps you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by German</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-49</link>
		<dc:creator>German</dc:creator>
		<pubDate>Fri, 07 Oct 2011 23:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-49</guid>
		<description>Hello...I need somebody who can help me with this...It is possible to make the audio-meter works with music played through iTunes in the ipod (the music stored in the ipod)???...I mean...is there any other possibility to do that??? No just it was made here in this app with AVAudioPlayer...I really need your help with that guys...thank you.</description>
		<content:encoded><![CDATA[<p>Hello&#8230;I need somebody who can help me with this&#8230;It is possible to make the audio-meter works with music played through iTunes in the ipod (the music stored in the ipod)???&#8230;I mean&#8230;is there any other possibility to do that??? No just it was made here in this app with AVAudioPlayer&#8230;I really need your help with that guys&#8230;thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Magic Black Lotus</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-48</link>
		<dc:creator>Magic Black Lotus</dc:creator>
		<pubDate>Mon, 03 Oct 2011 21:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-48</guid>
		<description>&lt;strong&gt;Black Lotus MTG...&lt;/strong&gt;

[...]Fun with cocosDenshion and Audio Metering [Update] &#124; Fancy Rat Studios[...]...</description>
		<content:encoded><![CDATA[<p><strong>Black Lotus MTG&#8230;</strong></p>
<p>[...]Fun with cocosDenshion and Audio Metering [Update] | Fancy Rat Studios[...]&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Lam</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-47</link>
		<dc:creator>Lam</dc:creator>
		<pubDate>Thu, 26 May 2011 16:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-47</guid>
		<description>Yeah music played through iTunes does not go through AVAudioPlayer so metering can&#039;t be done.</description>
		<content:encoded><![CDATA[<p>Yeah music played through iTunes does not go through AVAudioPlayer so metering can&#8217;t be done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Lahiru</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-46</link>
		<dc:creator>Lahiru</dc:creator>
		<pubDate>Thu, 26 May 2011 05:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-46</guid>
		<description>So, is there no way to run the metering code with a song played from the itunes library?

Thanks!</description>
		<content:encoded><![CDATA[<p>So, is there no way to run the metering code with a song played from the itunes library?</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ProgressTimer for cocos2d by Mek</title>
		<link>http://fancyratstudios.com/2010/02/programming/progresstimer-for-cocos2d/comment-page-1/#comment-45</link>
		<dc:creator>Mek</dc:creator>
		<pubDate>Thu, 12 May 2011 11:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=126#comment-45</guid>
		<description>hey, guys! the author just removed the sample code from his dropbox.. could someone up the sample or post a link</description>
		<content:encoded><![CDATA[<p>hey, guys! the author just removed the sample code from his dropbox.. could someone up the sample or post a link</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Reggie</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-44</link>
		<dc:creator>Reggie</dc:creator>
		<pubDate>Sun, 17 Apr 2011 20:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-44</guid>
		<description>&lt;i&gt;As of right now the way to play music off of the devices library is through the MPMediaPickerController. It&#8217;s quite an easy class to setup and get music running. Unfortunately the class does not connect itself with the AVAudioFoundation class which is what we&#8217;re using to run the metering code in this post but it if that&#8217;s not what you&#8217;re looking for then that is the best solution.&lt;/i&gt;
+1</description>
		<content:encoded><![CDATA[<p><i>As of right now the way to play music off of the devices library is through the MPMediaPickerController. It&#8217;s quite an easy class to setup and get music running. Unfortunately the class does not connect itself with the AVAudioFoundation class which is what we&#8217;re using to run the metering code in this post but it if that&#8217;s not what you&#8217;re looking for then that is the best solution.</i><br />
+1</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Ahsan</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-43</link>
		<dc:creator>Ahsan</dc:creator>
		<pubDate>Fri, 15 Apr 2011 07:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-43</guid>
		<description>Hi
I just needed to resetMetering after starting the background music.
Something like:

[[SimpleAudioEngine sharedEngine] playBackgroundMusic:fullPath loop:YES];
[[AudioVisualization sharedAV] resetMetering];
[[AudioVisualization sharedAV] addDelegate:self forChannel:0];

Thanks!
Regards
Ahsan</description>
		<content:encoded><![CDATA[<p>Hi<br />
I just needed to resetMetering after starting the background music.<br />
Something like:</p>
<p>[[SimpleAudioEngine sharedEngine] playBackgroundMusic:fullPath loop:YES];<br />
[[AudioVisualization sharedAV] resetMetering];<br />
[[AudioVisualization sharedAV] addDelegate:self forChannel:0];</p>
<p>Thanks!<br />
Regards<br />
Ahsan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Lam</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-42</link>
		<dc:creator>Lam</dc:creator>
		<pubDate>Thu, 14 Apr 2011 15:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-42</guid>
		<description>Logically it should be as simple as adding the instance since addDelegate places the instance into a list and that list is used to notify everyone. There shouldn&#039;t really be any other needed steps.</description>
		<content:encoded><![CDATA[<p>Logically it should be as simple as adding the instance since addDelegate places the instance into a list and that list is used to notify everyone. There shouldn&#8217;t really be any other needed steps.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

