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	<title>Comments for Fancy Rat Studios</title>
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	<link>http://fancyratstudios.com</link>
	<description>A Fancy Rat Blog</description>
	<lastBuildDate>Fri, 04 Jun 2010 01:47:06 -0700</lastBuildDate>
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		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Lam</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-30</link>
		<dc:creator>Lam</dc:creator>
		<pubDate>Fri, 04 Jun 2010 01:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-30</guid>
		<description>As of right now the way to play music off of the devices library is through the MPMediaPickerController. It&#039;s quite an easy class to setup and get music running. Unfortunately the class does not connect itself with the AVAudioFoundation class which is what we&#039;re using to run the metering code in this post but it if that&#039;s not what you&#039;re looking for then that is the best solution.</description>
		<content:encoded><![CDATA[<p>As of right now the way to play music off of the devices library is through the MPMediaPickerController. It&#8217;s quite an easy class to setup and get music running. Unfortunately the class does not connect itself with the AVAudioFoundation class which is what we&#8217;re using to run the metering code in this post but it if that&#8217;s not what you&#8217;re looking for then that is the best solution.</p>
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		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Alex</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-29</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 03 Jun 2010 23:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-29</guid>
		<description>Is there away to select a sound from the iTunes music library rather than embedded song?</description>
		<content:encoded><![CDATA[<p>Is there away to select a sound from the iTunes music library rather than embedded song?</p>
]]></content:encoded>
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		<title>Comment on ProgressTimer for cocos2d by Truffle Apps</title>
		<link>http://fancyratstudios.com/2010/02/programming/progresstimer-for-cocos2d/comment-page-1/#comment-28</link>
		<dc:creator>Truffle Apps</dc:creator>
		<pubDate>Mon, 12 Apr 2010 02:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=126#comment-28</guid>
		<description>Awesome article
Thanks for sharing</description>
		<content:encoded><![CDATA[<p>Awesome article<br />
Thanks for sharing</p>
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	<item>
		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Weekly Digest for March 16th</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-27</link>
		<dc:creator>Weekly Digest for March 16th</dc:creator>
		<pubDate>Tue, 16 Mar 2010 12:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-27</guid>
		<description>[...] Fun with cocosDenshion and Audio Metering [Update] &#124; Fancy Rat Studios [...]</description>
		<content:encoded><![CDATA[<p>[...] Fun with cocosDenshion and Audio Metering [Update] | Fancy Rat Studios [...]</p>
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		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by John From Berkeley &#187; links for 2010-02-26</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-25</link>
		<dc:creator>John From Berkeley &#187; links for 2010-02-26</dc:creator>
		<pubDate>Sat, 27 Feb 2010 00:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-25</guid>
		<description>[...] Fun with cocosDenshion and Audio Metering [Update] &#124; Fancy Rat Studios (tags: music iphone animation programming tutorials opensource) [...]</description>
		<content:encoded><![CDATA[<p>[...] Fun with cocosDenshion and Audio Metering [Update] | Fancy Rat Studios (tags: music iphone animation programming tutorials opensource) [...]</p>
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		<title>Comment on ProgressTimer for cocos2d by 2010-02-20 cocos2d 学习</title>
		<link>http://fancyratstudios.com/2010/02/programming/progresstimer-for-cocos2d/comment-page-1/#comment-22</link>
		<dc:creator>2010-02-20 cocos2d 学习</dc:creator>
		<pubDate>Sat, 20 Feb 2010 05:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=126#comment-22</guid>
		<description>[...]  ProgressTimer for cocos2d [...]</description>
		<content:encoded><![CDATA[<p>[...]  ProgressTimer for cocos2d [...]</p>
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		<title>Comment on ProgressTimer for cocos2d by Lam</title>
		<link>http://fancyratstudios.com/2010/02/programming/progresstimer-for-cocos2d/comment-page-1/#comment-19</link>
		<dc:creator>Lam</dc:creator>
		<pubDate>Tue, 16 Feb 2010 00:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=126#comment-19</guid>
		<description>That&#039;s true. I was going to make changing the anchorPoint change the midpoint of the radial progress timer. I should check to see if that has bugs.
If you need to change the anchor point where the image is drawn you can access the sprite property and change the sprite anchorPoint.

Now anchorPoint may be confusing so any suggestions on how that functions would be great and I&#039;ll add it to the class.</description>
		<content:encoded><![CDATA[<p>That&#8217;s true. I was going to make changing the anchorPoint change the midpoint of the radial progress timer. I should check to see if that has bugs.<br />
If you need to change the anchor point where the image is drawn you can access the sprite property and change the sprite anchorPoint.</p>
<p>Now anchorPoint may be confusing so any suggestions on how that functions would be great and I&#8217;ll add it to the class.</p>
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		<title>Comment on ProgressTimer for cocos2d by Sherwin</title>
		<link>http://fancyratstudios.com/2010/02/programming/progresstimer-for-cocos2d/comment-page-1/#comment-18</link>
		<dc:creator>Sherwin</dc:creator>
		<pubDate>Sun, 14 Feb 2010 22:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=126#comment-18</guid>
		<description>Hi, I also just wanted to point out that the Anchor Point of the Cocosnode/Progress Timer is not taken into consideration</description>
		<content:encoded><![CDATA[<p>Hi, I also just wanted to point out that the Anchor Point of the Cocosnode/Progress Timer is not taken into consideration</p>
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		<title>Comment on Fun with cocosDenshion and Audio Metering [Update] by Awesome Fun Music-Synced Animation With Video And Code &#124; iPhone Development Tutorials and Programming Tips</title>
		<link>http://fancyratstudios.com/2010/02/programming/cocos2d/fun-with-cocosdenshion-and-audio-metering/comment-page-1/#comment-17</link>
		<dc:creator>Awesome Fun Music-Synced Animation With Video And Code &#124; iPhone Development Tutorials and Programming Tips</dc:creator>
		<pubDate>Sat, 13 Feb 2010 07:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://fancyratstudios.com/?p=242#comment-17</guid>
		<description>[...] The full tutorial and code can be found here: Fun with cocosDenshion and Audio Metering [...]</description>
		<content:encoded><![CDATA[<p>[...] The full tutorial and code can be found here: Fun with cocosDenshion and Audio Metering [...]</p>
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		<title>Comment on ProgressTimer for cocos2d by Sherwin</title>
		<link>http://fancyratstudios.com/2010/02/programming/progresstimer-for-cocos2d/comment-page-1/#comment-16</link>
		<dc:creator>Sherwin</dc:creator>
		<pubDate>Fri, 12 Feb 2010 20:28:14 +0000</pubDate>
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		<description>This is most impressive, my team and I were about to try to figure this out until we saw that riq on Cocos2d linked to your article.  Thanks a lot for the tutorial!</description>
		<content:encoded><![CDATA[<p>This is most impressive, my team and I were about to try to figure this out until we saw that riq on Cocos2d linked to your article.  Thanks a lot for the tutorial!</p>
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