Archive for the ‘cocos2d’ Category
For those of you that have gotten a chance to use CocosDenshion, it is the sound engine written by Steve Oldmeadow.
It’s great since loading audio effects and music for us was quite a task beforehand.
Here’s a little demo of what we are going to make in this article shown running on the iPhone simulator.
Well today what we’ll look at is the CDAudioManager class of the CocosDenshion package itself and see if we can produce some neat effects to spice up our games.
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